Tuesday 1 December 2015

Planning: Treatment

The group are walking towards a treeline with camping equipment on their back. ‘A Slaughterhouse Production’ appears at the bottom of the screen. Adrian is seen talking to his mum on the phone. When there is a close up of him, text will appear on the screen with the actor's name – ‘Ashley Paddick’. The camera will then switch to Zac who is directly next to Adrian. The text of ‘Thomas Mckenna’ will then appear. After their conversation, the camera pans towards the sky. Here ‘A film by Charlie North, Julia Bickle and Leah Mitchell’ will become visible.

Whilst the group are walking through the woods other titles come into shot: ‘Costume design by Charlie North, Julia Bickle and Leah Mitchell’, ‘Edited by Charlie North, Julia Bickle and Leah Mitchell’ and ‘Written by Charlie North, Julia Bickle and Leah Mitchell’.

When the teenagers arrive at the campsite, the camera is focused on Adrian and Zac relaxing in their tent. A jumpscare follows in which the audience gets their first close up view of Alona. The actresses name appears on screen, ‘Neave Coleman’. This is followed by a lot of laughing from Alona which results in Stephanie throwing a slight tantrum. When the camera gets pointed at Stephanie, the actresses name becomes visible, ‘Rachel Keevil’. Eventually Damon gets his first close up on the camera in response to Stephanie’s rant. The actors name appears – ‘Jack Westwood’. The scene fades to black.
Everyone is seated around the campfire. Alona suggests that they do a séance. After some discussion the group finally agree. The scene fades to black and ‘Produced by Charlie North, Julia Bickle and Leah Mitchell’ appears on screen.

The teenagers are holding hands and are huddled together, ready to start the séance. Alona directs the séance. When things aren’t looking hopeful, Stephanie intervenes and begins dismissing the idea of the séance when all of a sudden a twig snaps. This results in the group getting slowly closer to the location of the sound. Here Damon sees something in the woods which triggers a phrase to repeat over and over again in his mind. With this driving him mad, other members of the group begin to get angry as they are frightened and think that Damon is messing around. All of a sudden Damon loses his temper and begins strangling Zac. There is a sudden black screen. ‘Slaughterhouse Productions present’ fades onto the screen.


Damon is slowly recovering from being knocked out. He is on the ground, attempting to get to his feet. When he finally stands up and regains vision again he is faced with the dead bodies of his friends. He looks down to see blood and scratches all over his body. The scene fades to black and the title, ‘The Woken Woods’ appears.

Planning - Target Audience Feedback

Thursday 26 November 2015

Planning: From Initial Ideas To A 60 Second Pitch


In order to gather our initial ideas, we created mind-maps exploring various themes that we could base our horror film on.



We decided to focus on the theme of possession; the fear of the unknown and ghosts/demons are quite common, therefore our horror film would be appealing to our target audience as it would be scary.

Various ideas regarding the theme of possession were discussed, but eventually we settled on an idea that we all liked. Next, we thought about the story line more in depth and named our characters, thought of their ages and what their personality is like.


  • Damon (unpossessed)- 17 - Considers himself as the masculine one of the group and was quite protective of his friends. 
  • Damon (possessed) - Is extremely controlling, aggressive and manipulative. We named him Damon as it is very close to the word Demon.
  • Stephanie - 16 - Is in a relationship with Damon. She is stereotypically girly and squeamish. Can be irritating and slightly stuck up.
  • Alona - 16 - Seems to be the odd one out. Is very obsessed with the "dark arts" and is brave.
  • Zac - 17 - Bravest of the group but is quite obnoxious. He is humorous but can sometimes take things too far.
  • Adrian - 16 - He is the 'nice guy' of the group and is usually quite laid back and sometimes shy.

Below you can find our 60 second pitch at 6:10.




Here is a picture of us coming up with ideas for our film.


Tuesday 24 November 2015

Research: The Importance of Sound in Horror Films

Sound is very important in horror films because it builds the tension and creates the right atmosphere for a certain scene. For example if there is a jump scare, low sustained notes with fast high-pitched notes on top played by the violins are most likely going to be playing as it makes the audience feel uneasy and makes the scare even more frightening. Without this sound, there will be less tension making the scare not as frightening.

Here is a scene from 'Psycho'. The non-diegetic music playing is building the tension before the murder takes place. This gives the audience an eerie feeling which is what the film's main purpose is. The same scene is played again, however there is no non-diegetic sound. This makes the scene not very frightening, defeating the aim of the film.


Thursday 19 November 2015

Research: The Importance Of Opening Titles





These are all of the opening titles of the film 'Se7en' that I wrote down. I included what it said and the timing in which they appeared. This has helped me understand what to include in the opening titles of a film and what should appear when.










These are the visual effects of the film, this includes all of the images and how they are used to let the audience know what to expect and what type of film it is.





This is the typography of the film, this includes the style of writing and how it is used to portray the type of film. Whether this be thick, lower case, upper case, tall, it is very useful when setting the mood before the film has properly started.

Tuesday 17 November 2015

Research Essay: Codes and Conventions in Existing Horror Films Aimed at a Teenage Audience

Essay for Media 
Codes are signs that create meaning in a film. They are broke up into two categories, symbolic and technical. 
-Symbolic - Shows thing beneath the surface of what we see, i.e. a characters actions show you what they are feeling. 
-Technical - How the equipment is used to tell the story, i.e. the lighting, how often clips change.
Conventions are the typical events that happen or aspects within a genre of a film, i.e. In horror films it is usually a small group of people in the middle of nowhere with no signal. 
Dead Wood 
Mise-En-Scene 
Dead wood starts off with an establishing shot of the woods along with shading from the trees with slow, eerie music in the background to set the scene. It is interrupted by a foot running through a puddle and the music becomes tense and fast paced. A man appears to be trying to get away from something that has already encountered him as he has scratches and blood on his face. He is wearing a Hawaiian shirt which makes him look like a bit of an idiot and the other character (female) is wearing revealing clothing which she can easily be injured through. 
Conventions 
There are a lot of conventions in this film, beginning with the characters being isolated in the middle of nowhere with no way of getting help if they are in danger. Another convention is that the character being chased falls over to make the audience think they are going to get caught therefore causing suspense. When you see safety there is an obstacle and the character has to stop, enabling the enemy to proceed closer to them. The character doesn't call out for help when someone would be able to hear and dies within the first five minutes. Another character then comes out of safety to look for the other person. 
Use of Camera 
There is a wide range of camera shots, angles and movements. This includes mid-shots of the character running through the woods and close-ups to show the expression on the character's face. High and low camera movements are used to show height, for example when the man is hanging from the ditch. There is a slow-motion shot when the character is jumping across the ditch to make it tense and makes the audience nervous and question whether or not he is going to make it.  
Use of Sound 
The music starts off soft and peaceful to give a nature feel to the atmosphere. A step through a puddle interrupts the music and all of a sudden it becomes tense and fast-paced. It gradually increases in volume as it gets more tense (this is to build up to the outcome). The violins are used as sudden noises to make the audience jump before you know the threat. When the character stops at the ditch the music stops and there are only diegetic sounds, this is until they decide to jump. The music becomes soft again when the other character comes out of the tent and is looking for them. 
Editing 
It fades into the first scene making it seem spooky and mysterious. The clips are linear, this means that they run in the correct order to which they are supposed to so it makes sense. When it becomes tense the clips are shorter and therefore change more often, this gives a rushed, dramatic sense to the film. Again, slow-motion is used to create tension and suspense. 

 
Dead Mary
Mise-En-Scene 
The music played gives the audience a sense that the villain is there even though you can't see it. The character is wearing revealing clothing which she can easily be injured through. The different camera shots, angles and movements give a sense of danger and the lighting from the shade of the trees gives an eerie feeling. 
Conventions 
The character is on her own in a car in the middle of nowhere, this means that if she gets into danger she has no one to help her. The car is out of gas and it appears that another character (male) has gone to get some from the gas station a while behind them, so she can't quickly escape if something bad happens. The character checks their phone and the radio but fails at both as there is no signal. She finds a potential object that will get her out of danger if she gets into any but places it in a place that would be difficult to quickly grab hold of. 
Use of Camera 
 The film starts off with a close-up of an object the audience will not yet be able to make out, this makes it seem mysterious. It uses a range of close-ups after to show the main objects e.g. the car, the woman and the trees. There is a mid-shot of the character to show her revealing clothes. The road length is emphasised by an establishing shot looking down the empty road behind the car. There is a shot from another point of view looking at the car from the trees, this makes the audience think it is the villain. 
Use of Sound 
In the view of the villain, there is a loud, irritating metallic sound which creates fear for the audience and makes them feel something is suddenly going to happen. The diegetic sounds include the crackling of the radio to show there is no signal and the trees swaying to show emptiness. 
Editing 
The clips are linear so the film flows well and in order, this ensures it makes sense. The cuts are slow and don't happen as often as they do in 'Dead Wood', this gives a dark, strange feeling and may make the audience feel uncomfortable. The blurriness when the camera looks down the road gives the audience a feeling of the unknown as you can't see the end which is a fear to most people. 
984 words
1. Explanation/Analysis and Argument = 12
I could have explained a lot of the points better and not of used the same phrasing. 
2. Use of Examples = 11 
I used a few examples but I feel I could of used them a lot more to explain my point better. 
3. Use or Terminology = 5 
I think I have used key terminology but could have used it a lot more where appropriate.

Monday 16 November 2015

Research: Codes And Conventions In Existing Horror Films

Dead Wood


Conventions:

-In the woods to show isolation (no help)
-Character falls over when danger is near

-Character comes to a ditch and has to stop
-The tent (safety)
 is close and something prevents the character from being able to make it there
-Rustling in bushes to show danger is near
-Character doesn’t call out for help
-Character doesn't make it to safety
-Character dies in the first couple of minutes

-Man and woman on their own
-Another character comes out of safety to see where the previous character is



Use of Camera:


-Panning shot showing the woods
-Mid shots of the man running
-Close-up when he falls over
-First-person view when man is near the ditch
-High-angle shot when man comes up to the ditch
-Low-angle shot when man is at the edge of the ditch
-Close-up to show man’s expressions
-Slow-motion shot when man tries to jump over the ditch
-Low-angle shot to show the man struggling to lift himself up
-Close-up of the man when he gets stabbed
-Close-up of the man’s hands when he falls
-Pans up to the woman getting out the tent
-Receding crane shot when the woman is calling out man’s name




Mise-En-Scene:


-Man is wearing a Hawaiian shirt; bit of an idiot
-There is already blood on the man's face when the film starts which lets the audience know that whatever is chasing after him has already got to him previously
-The shading from the trees make the atmosphere seem eerie and mysterious
-The tent symbolises safety when danger is close




Use of Sound:


-Starts off with nature sounds and slow-paced, ghostly music
-A foot running through a puddle interrupts the music and it becomes fast-paced and tense to show danger




Editing:


-Fades into the first scene
-When it becomes tense clips are shorter and therefore change more often
-Clips are linear which makes the story flow the way it should so it makes sense
-Slow motion when the man is jumping over the ditch to create suspense




Dead Mary


Conventions:


-Isolated in the middle of nowhere
-No signal so characters won't be able to call for help if they are faced with danger
-Man and woman are separated
-There's no gas in the car therefore the engine won't start
-There's something the character could use when in danger but they put it away and out of reach


Use of Camera:


-Close-up of object that is unknown
-Close-up to show main objects, e.g. car, woman, trees
-Establishing shot of road to show distance
-Someone else's point of view of car (watching woman)


Use of Sound:

-Metallic sound creates fear
-Diegetic sound crackling of radio
-Diegetic sound trees swaying


Editing:


-Clips are linear
-Cuts are slow so make sense
-Blurriness when camera looks down the road


Mise-En-Scene


-Music gives sense that villain is there but can't see it
-Character is wearing revealing clothes
-Different camera shots, angles and movements give sense of danger
-Lighting from shade of trees gives eerie feeling










Friday 30 October 2015

Research : Codes and Conventions Of Horror Films


Codes:

Codes are signs that give a film a meaning. There are two types of codes, symbolic and technical.

Symbolic codes present us with what is hidden beneath the surface of what we see. This could be used with character's emotions and actions throughout the film to show you how the character is feeling at different times.

Technical codes are ways that the equipment is applied to tell the story effectively in a film. This could be the lighting in a horror film, which would probably be dark with a small amount if light.

Some elements of films fit into both types of codes, such as the music which is non-diegetic.

Conventions:

Conventions are things that are commonly used in films that give it a certain genre. For example in horror films some conventions are that the characters are in the middle of nowhere and can't get help when in danger, when someone is being chased in a building they run past the door that is unlocked and go upstairs where they are trapped, or someone trips over when they are being chased.

How codes and conventions are applied in media studies:

Codes and conventions are used together in any study of genre – it is not enough to discuss a technical code used such as camera work, without saying how it is conventionally used in a genre.
For example, the technical code of lighting is used in a way in all film genres. It is a convention of the horror genre that side and back lighting is used to create mystery and suspense.

Monday 12 October 2015

Preliminary Task Evaluation

Describe the set brief for the preliminary task. What was it that you were asked to create? Use the correct media specific vocabulary and show that you understand the meaning of these terms.


For our preliminary task we had to film and edit a video with someone entering a room and exchanging two pieces of dialogue with another person. We had to include a range of different camera shots, angles and movements, and also use the 180 degree rule, match on action and the shot/reverse shot.


Explain everything that you did leading up to the point when you started filming (pre-production). Discuss how this process helped to prepare you for filming.

We started by coming up with some ideas that we could use and picked out our favourite one. Once we knew what we wanted to make the video about we started planning and discussing how we could use the different camera shots, angles and movements to fit well with what was happening in the video. This helped us prepare for filming because it would be easier to do as we would know what we wanted it to look like and could get straight on with it.


Describe the filming process itself (production). How did this go?

When we were filming we looked at the story board and made sure we made the clip as close to our initial plans for it as we could. Our filming process took about two hours. We took multiple clips of each shot so we could pick out the best of each of them when it came round to editing.


Explain the editing stage for your Preliminary Task (post-production). This should include how you applied new skills you have learnt.

When I started editing I looked through all of the clips we filmed and picked out the best ones that would go well together. I had to check that there were no mistakes such as the match on action shot was ruined or we didn't stick to the 180 degree rule. Once I had done this I put them all together and made sure it was all in time and flowed well.


Evaluate your finished Preliminary Task. How well does it meet the expectations of your set brief? Which parts of it do you think are particularly strong? Where are there weaknesses? What can you identify as being an area for development when it comes to producing your Main Task?

Overall I think that the finished preliminary task was good and met the expectations that we wanted it to. We managed to get in a good range of shots, angles and movements. We also put in the match on action, 180 degree rule and the shot/reverse shot which made it better. We could have improved by making some of the match on action shots better so the clip looks more realistic, an example of this is that some of the facial expressions change between shot that are put next to each other.

Preliminary Task



Here is my Preliminary Task for media.



Tuesday 6 October 2015

Learning To Edit With Adobe Premiere Pro



  • I have learnt how to create a new project on Premiere Pro
  • I have learnt how to import clips and audio in the Premiere Pro
  • I have learnt how to navigate through videos by using the left and right keypad and by scrubbing
  • I have learnt how to move a clip into my timeline, with or without it's audio
  • I have learnt how to trim with the razor tool for precise cuts between shots
  • I have learnt how to play the video in full screen to see any mistakes, or for video viewing purposes
  • I have learnt how to add video transitions and effects to my project
  • I have learnt how to decrease the volume on a video
  • I have learnt how render a video so it is ready for exporting
  • I have learnt how to export my project to my desktop
  • I have learnt how to post a video on youtube
  • Friday 25 September 2015

    Preliminary Task: Creating A Storyboard Using Initial Ideas

    12 Shot Challenge

    In todays lesson, we were tasked with the '12 Shot Challenge' - This is where we have only 12 shots to complete our Preliminary Task. To begin with, we created a list of our ideas for camera shots, camera angles and camera movements:

    1. An establishing shot of the field and the base in the background.
    2. Long shot of un-named figure from behind walking towards the base.
    3. Crabbing shot (close-up) of the figures feet.
    4. Birds eye view of figure climbing through a window.
    5. Mid-shot of figure (from the inside) climbing through the window, pan slowly towards the door as the figure walks towards it.
    6. Close-up of hand on the door.
    7. Girls Point-of-View of door opening and the figure walking towards her.
    8. Mid-shot of duct tape getting ripped off the girl.
    9. Over the shoulder shot facing towards the figure.
    10. Close-up of girls face.
    11. Extreme close-up of girls teary eyes.
    12. Over the shoulder shot facing the figure who then proceeds to take off the mask.

    We then created storyboards, created dialogue for the characters and imagined what the shots would look like whilst filming.

    Here are the storyboards:




    This exercise has helped me understand how to pre-plan for tasks within media. I have learnt the importance of planning as it helps me visualise the final product of the Preliminary Task.